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Do you think there is a way that the government can protect the health of the users and promote the

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2025-07-24 146

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

When considering how to protect users' health while also promoting the gaming industry, Nintendo games came to mind. Games like Mario Kart are among the most popular in the world and are often seen as both educational and creative. They allow children to explore their imagination through adventures in a virtual world, often without the violence seen in many other games. Players work together to overcome clear, fictional enemies rather than earning points by killing others.

However, even games like these can become addictive. Young people are especially vulnerable, so it¡¯s important to set limits on how long they play. Students should be educated about the dangers of gaming addiction, and their screen time should be managed either by parents or with the help of AI-based monitoring systems. This kind of balanced approach can help achieve both goals: protecting users and encouraging healthy growth in the gaming industry.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Mr. Steve,

I like the idea of an AI-based monitoring system.

Thanks for sharing your insights. 


-Teacher Ash


When considering how to protect users' health while also promoting the gaming industry, Nintendo games came to mind.

>>As I pondered ways to defend users¡¯ health while also supporting the video game industry, Nintendo software came to mind.


 Games like Mario Kart are among the most popular in the world and are often seen as both educational and creative.

>> CORRECT!


 They allow children to explore their imagination through adventures in a virtual world, often without the violence seen in many other games.

>>CORRECT!


 Players work together to overcome clear, fictional enemies rather than earning points by killing others.

>> CORRECT!


However, even games like these can become addictive.

>>CORRECT!


 Young people are especially vulnerable, so it¡¯s important to set limits on how long they play.

>>CORRECT!


 Students should be educated about the dangers of gaming addiction, and their screen time should be managed either by parents or with the help of AI-based monitoring systems. 

>>CORRECT!


This kind of balanced approach can help achieve both goals: protecting users and encouraging healthy growth in the gaming industry.

>>CORRECT!

OR>>This kind of balanced approach can help achieve both goals: protecting users while promoting the gaming industry.


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